Ody - 3D fish
Posted by Ritz | Filed under 3D works, Animation
Hello, meet my little pet here, Ody. He is currently in the process of coming to life. The Base mesh was created in Maya, exported to Z-brush for texturing and detailing from where the normal map and diffuse maps were extracted and the color map, transparency map and the specular map were all created in Z-brush and then exported over to Maya. The following is a video of the rig setup of Ody.
Photo Retouching/Editing
Posted by Ritz | Filed under Image manipulation
Some examples of image editing and retouching photographs that I worked on.

Sloopster.com Design
Posted by Ritz | Filed under Web Design
I recently finished the design for Sloopster.com and passed it on to the development team. I was provided with the logo and requested to design the website in Web 2.0 format. Below is a thumbnail of the design. The website will be up in a few months.
3D Monster Development for the movie “Feeding Grounds”
Posted by Ritz | Filed under 3D works
A work in progress video for the texturing phase of the monster for the movie Feeding Grounds. The base mesh was created in Maya from front and side profile views and exported to Zbrush after UV mapping, for detailing and texturing. I will be posting the creation process along with screenshots of UV maps and normal maps once it is completed.
Platypus Theory Website
Posted by Ritz | Filed under Web Design
Platypus Theory website was designed to be upscale and edgy, a good contrast of angles and curves along with some color variations.

