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	<title>Ritesh Manchanda: 3D Graphics, Game Design, Graphic Design, Web Design</title>
	<atom:link href="http://www.riteshmanchanda.com/blog/feed" rel="self" type="application/rss+xml" />
	<link>http://www.riteshmanchanda.com/blog</link>
	<description>Here I blog about what I am working on and updates on different projects!</description>
	<pubDate>Wed, 15 Oct 2008 19:04:50 +0000</pubDate>
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		<title>Unreal Editor 3 - Gears of War Lesson 03</title>
		<link>http://www.riteshmanchanda.com/blog/unreal-editor-3-tutorials/unreal-editor-3-gears-of-war-lesson-03</link>
		<comments>http://www.riteshmanchanda.com/blog/unreal-editor-3-tutorials/unreal-editor-3-gears-of-war-lesson-03#comments</comments>
		<pubDate>Tue, 14 Oct 2008 21:23:27 +0000</pubDate>
		<dc:creator>Ritz</dc:creator>
		
		<category><![CDATA[Unreal Editor 3 Tutorials]]></category>

		<category><![CDATA[gears of war]]></category>

		<category><![CDATA[manchanda]]></category>

		<category><![CDATA[ritesh]]></category>

		<category><![CDATA[ritesh manchanda]]></category>

		<category><![CDATA[ritz]]></category>

		<category><![CDATA[unreal ed]]></category>

		<category><![CDATA[unreal editor]]></category>

		<category><![CDATA[unreal editor 3]]></category>

		<guid isPermaLink="false">http://www.riteshmanchanda.com/blog/?p=122</guid>
		<description><![CDATA[In this video I demonstrate how to add sky dome, static meshes, destructible objects, weapons and ammo packs in your level and how to setup coverlinks for the meshes.
[See post to watch Flash video]
 ]]></description>
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		<title>Unreal Editor 3 - Gears of War Lesson 02</title>
		<link>http://www.riteshmanchanda.com/blog/unreal-editor-3-tutorials/unreal-editor-3-gears-of-war-lesson-02</link>
		<comments>http://www.riteshmanchanda.com/blog/unreal-editor-3-tutorials/unreal-editor-3-gears-of-war-lesson-02#comments</comments>
		<pubDate>Tue, 14 Oct 2008 21:19:39 +0000</pubDate>
		<dc:creator>Ritz</dc:creator>
		
		<category><![CDATA[Unreal Editor 3 Tutorials]]></category>

		<category><![CDATA[gears of war]]></category>

		<category><![CDATA[manchanda]]></category>

		<category><![CDATA[marcus fenix]]></category>

		<category><![CDATA[ritesh]]></category>

		<category><![CDATA[ritesh manchanda]]></category>

		<category><![CDATA[ritz]]></category>

		<category><![CDATA[unreal ed]]></category>

		<category><![CDATA[unreal editor 3]]></category>

		<category><![CDATA[unrealed]]></category>

		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://www.riteshmanchanda.com/blog/?p=117</guid>
		<description><![CDATA[In this video I go through an overview of what is to come in the next few videos and also I show how to get started with an additive world in Unreal Editor and then texture and tile the BSP mesh in the editor.
[See post to watch Flash video]
 ]]></description>
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		</item>
		<item>
		<title>Lechsam Group Logo and Branding</title>
		<link>http://www.riteshmanchanda.com/blog/design/lechsam-group-logo-and-branding</link>
		<comments>http://www.riteshmanchanda.com/blog/design/lechsam-group-logo-and-branding#comments</comments>
		<pubDate>Fri, 03 Oct 2008 21:17:18 +0000</pubDate>
		<dc:creator>Ritz</dc:creator>
		
		<category><![CDATA[Design]]></category>

		<category><![CDATA[Logo Design]]></category>

		<category><![CDATA[branding]]></category>

		<category><![CDATA[corporate identity]]></category>

		<category><![CDATA[designjockey]]></category>

		<category><![CDATA[lechsam group]]></category>

		<category><![CDATA[ritesh]]></category>

		<category><![CDATA[ritesh manchanda]]></category>

		<category><![CDATA[ritz]]></category>

		<guid isPermaLink="false">http://www.riteshmanchanda.com/blog/?p=106</guid>
		<description><![CDATA[Logo design and branding I designed for Lechsam Group.
Click to see full image

 ]]></description>
		<wfw:commentRss>http://www.riteshmanchanda.com/blog/design/lechsam-group-logo-and-branding/feed</wfw:commentRss>
		</item>
		<item>
		<title>Unreal Editor 3 - Gears of War Lesson 01</title>
		<link>http://www.riteshmanchanda.com/blog/unreal-editor-3-tutorials/unreal-editor-3-gears-of-war-lesson-01</link>
		<comments>http://www.riteshmanchanda.com/blog/unreal-editor-3-tutorials/unreal-editor-3-gears-of-war-lesson-01#comments</comments>
		<pubDate>Mon, 15 Sep 2008 17:06:01 +0000</pubDate>
		<dc:creator>Ritz</dc:creator>
		
		<category><![CDATA[Unreal Editor 3 Tutorials]]></category>

		<category><![CDATA[3d game]]></category>

		<category><![CDATA[designjockey]]></category>

		<category><![CDATA[gamertag radio]]></category>

		<category><![CDATA[gears of war]]></category>

		<category><![CDATA[manchanda]]></category>

		<category><![CDATA[marcus fenix]]></category>

		<category><![CDATA[normal mapping]]></category>

		<category><![CDATA[ritesh]]></category>

		<category><![CDATA[ritesh manchanda]]></category>

		<category><![CDATA[ritz]]></category>

		<category><![CDATA[unreal ed]]></category>

		<category><![CDATA[unreal editor]]></category>

		<category><![CDATA[unreal editor 3]]></category>

		<category><![CDATA[unrealed]]></category>

		<guid isPermaLink="false">http://www.riteshmanchanda.com/blog/?p=100</guid>
		<description><![CDATA[I recently started working on some tutorial videos of Unreal Editor 3 for Gamertagradio.com &#8230; here is my first tutorial video for all the gamers/modders who want to learn modding. This video covers the basic concepts and navigation of the Unreal Ed and then we go into creating our very first room in the editor.
[See [...]]]></description>
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		</item>
		<item>
		<title>Ody - 3D fish</title>
		<link>http://www.riteshmanchanda.com/blog/3d-works/ody-3d-fish</link>
		<comments>http://www.riteshmanchanda.com/blog/3d-works/ody-3d-fish#comments</comments>
		<pubDate>Wed, 10 Sep 2008 01:59:17 +0000</pubDate>
		<dc:creator>Ritz</dc:creator>
		
		<category><![CDATA[3D works]]></category>

		<category><![CDATA[Animation]]></category>

		<category><![CDATA[designjockey]]></category>

		<category><![CDATA[fish]]></category>

		<category><![CDATA[manchanda]]></category>

		<category><![CDATA[maya]]></category>

		<category><![CDATA[rig]]></category>

		<category><![CDATA[ritesh]]></category>

		<category><![CDATA[ritesh manchanda]]></category>

		<category><![CDATA[ritz]]></category>

		<category><![CDATA[zbrush]]></category>

		<guid isPermaLink="false">http://www.riteshmanchanda.com/blog/?p=96</guid>
		<description><![CDATA[Hello, meet my little pet here, Ody. He is currently in the process of coming to life. The Base mesh was created in Maya, exported to Z-brush for texturing and detailing from where the normal map and diffuse maps were extracted and the color map, transparency map and the specular map were all created in [...]]]></description>
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