3D Monster Development for the movie “Feeding Grounds”
Posted by Ritz | Filed under 3D works
A work in progress video for the texturing phase of the monster for the movie Feeding Grounds. The base mesh was created in Maya from front and side profile views and exported to Zbrush after UV mapping, for detailing and texturing. I will be posting the creation process along with screenshots of UV maps and normal maps once it is completed.
August 27th, 2008 at 12:02 am
I’m glad I got to watch the step by step of this, I liked it. you should post this on youtube.